I build clean, scalable gameplay systems, integrate assets (animations, audio, VFX), and optimize performance and memory usage. Strong in 3D math and UI/UX.
Years Experience
Shipped/Playable Projects
Levels Designed

Number puzzle brain game with engaging sorting mechanics and smooth UI.

Modular architecture, difficulty curves, and tuned progression.

3D racing systems, physics, camera, UI/HUD, and profiling.

Implemented using Simple Clean Architecture, communication with APIs. UI animations
Sep 2025 – Present
Work with backend APIs using a clean, modular architecture for improved scalability and maintainability; implement state machine architectures to manage complex application states and business logic.
Aug 2022 – Mar 2025
Built immersive 2D/3D titles (incl. high-performance bike racer), designed scalable systems, created 100+ car-sim levels, and led optimization sprints improving mobile performance by ~30%.
Aug 2023 – Dec 2023
Designed and launched a 2D educational RPG with cinematic cutscenes and PlayFab cloud saves & auth; used Bitbucket and agile boards for delivery.
Mar 2022 – Jul 2022
Implemented multiplayer kart features with NFT asset integration; delivered VR Bowling for Oculus Quest; prototyped PC 3D Bowling with polished UI and input.
Fatima Jinnah Women University, Pakistan — 2017–2021
Capstone: 3D Tennis Game with real-time physics and gameplay mechanics in Unity.
If you’d like to collaborate or hire me for your next game, reach out below.
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